So too is the case with Super Motherload, transforming the classic Flash game into a more stylish and structured adventure beneath the surface of Mars (complete with couch co-op, too!). Spelunky, N, and Super Meat Boy all come to mind as titles which grew into fuller, more polished products by moving to a larger marketplace. Many games have benefited hugely in jumping from Flash or other indie formats to commercial releases. I was looking forward to this game, i'm pretty dissapointed honestly. there's no excitement, there's no surprises. i just want to dig to the next area, increase my fuel tank because it's ALWAYS running out, get some OP combination of gems so i can. So what am i left with? well most of what i feel when i play super motherload is boredom. everything is more or less the same, there arent any novelty ores to discover, there aren't many ancient artifacts or items to find (unless they are pertinant to the story, again, i dont care) and the puzzles are kind of bland and rudimentary. and i dont get much joy from exploration in super motherload. ![]() ![]() i dont enjoy upgrading my vehicle because the game stops you from doing so until you arbitrarily reach a new chunk of story (story which i also find really tedious and boring). i dont feel fear any more because when you run out of fuel you just move slower instead of dying. Super motherload fails to entice me in any way, and it fails to build on what made the original motherload fun. i remember enjoying the progression of upgrading my little drillbot, the feeling of discovery and exploration, and the true fear i felt when i was low on fuel flying up to the surface. I remember playing the original motherload back in the day and enjoying the heck out of it.
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